Howdy,
So, I'm Harry and this is my first run at a blog!
I've been playing or running RPG stuff for 10 years or so.
Starting with those janky 40k Classics of Dark Heresy, Rogue Trader and Deathwatch.
Before moving swiftly on to World of Darkness and Scion.
Eventually got to try D&D, but it was way after I was hooked on the wider scene of games.
Recently I've heavily gotten into Blades in the Dark, Godbound and Masks: A New Generation.
This year jumping in with Stars Without Number and Scum & Villainy.
Hoping to keep a steady flow of material here, some of it may even be useful.
It'll be salvaged from what I've been running, writing and specific lessons learned over 10 years of this hobby.
I've found the hardest part of a campaign to be the introduction, refining whatever the opening pitch is meant to be took me a lot of failed games to get right. A lot of games just assume I'd get it, for my money I think Blades in the Dark has the best setup to get a compelling campaign going.
With that in mind, first up will be Syntheim.
A short module I've written as a hot-start into a scifi setting of apocalyptic displacement.
It begins with the end of the world, in a transhuman setting where a single death isn't the end, but an existential threat pushing them out into a hostile space just might do it.
It definitely accomplished the goal of being a compelling set of hooks and the playtest group is still after more.
More on that later.
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Runaway Rich, fleeing the calamity
FREFNA An encounter / chain of encounters for players in Syntheim who've escaped the dying world of Tethra, finding a holdout of the ...
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Howdy, So, I'm Harry and this is my first run at a blog! I've been playing or running RPG stuff for 10 years or so. Starting wi...
-
FREFNA An encounter / chain of encounters for players in Syntheim who've escaped the dying world of Tethra, finding a holdout of the ...
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